
#LUMO RUN ANDROID CODE#
All the FMOD uses in code needs to be moved over to the new API.

All audio needs to be moved over to a new version of FMOD The FMOD I'm using has been deprecated, meaning everything in-editor is broken.

#LUMO RUN ANDROID PC#
No, for me, the PC version has always been the canonical build, so I've been looking into what it would take to get that tidied up, get all the niggly, platform-specific bugs fixed, and the whole thing moved onto a new, "stable" version of Unity, and made somewhat future proof. Have a balance tailored for touch-screen. But it's not the version I want, as we'll be lowering shader quality and turning off a lot of post. The iOS version of the game is basically a port of the Switch version, on 2019.2.x, that's running well. Now seems like a reasonable time to do it. What I've wanted to do for the longest time is try and get a consolidated build, a "director's cut" of the game, on a new version of Unity, with most of these problems fixed. Because of this, the console versions diverged from the PC versions, and the PC versions ended up being frozen. So Lumo needs a specific, hot-fix version of Unity, for every sku that exists, because there are show-stopping bugs on that platform if you use The entire 5.x range of Unity was a shit-show, stability-wise (see my personal blog for rants about that). The path from Unity 4.x to 5.x was horrendous, with every core system of the engine being re-written orīroken in some way. Shortcuts, I bought in Asset Store packages where I thought there would save me time, and I chose to use Unity over UE4īecause it was easier to get going, and slightly better documented. But the main problem with Lumo has always been the way it was built. A bit more art, here and there, would go a long Game because they were put together as I was running out of cash. I've never been happy with the end sections of the To be honest, I've wanted to go back to Lumo for a long time. As it happens, I've been working on Lumo since Cecconoid was released, withĪn eye on adjusting the difficulty balance so it isn't murderously tricky on a phone.
#LUMO RUN ANDROID MAC#
There's been a (minor) flurry of emails in the air regarding Apple's introduction of notarisation forĪpps that are distributed outside of the Mac App Store. You've not had a look, yet, please head over to: "Saving Project Lumo." Posted: 20 October, 2019Ĭecconoid has been out for just over a week and people seem to be pretty happy with it.
